![]() Specific damage effects tuned to the desired effect. From the Generator to the Capacitor, the hardener modifies and improves the quality of the barrier generated by the Generator and MITIGATES The Shield Hardener is directly responsible for the quality of the defensive energy barrier provided by the primary systems. As causing everything around the capacitor to suffer quantum warping just prior or a thermal radiant explosion ,is generally viewed as a bad experience for anyone, or anything.Īgain, the larger the unit, the greater the maximum hitpoints from XL to XS having the least. Usually when this is the case where a shield capacitor is overwhelmed, it shuts the entire system down, and for good reason. Shield Capacitors can explode by dissipating or discharging too much energy in too small of a time period. The Shield Capacitor is responsible for representing the "depth" of a given shield's maximum hitpoints. And an Extra Large Shield Generator will out perform a Large. Thus a Large Shield Generator will produce much more shield energy than a Small Shield Generator or a Medium Shield Generator. The larger the generator the greater the amount of shield replenishment in a shorter amount of time. Think of it as pressure, or even Voltage if you are feeling nostalgic. It has a high static power drain and a very high active drain. The Shield Generator is responsible for the direct replenishment of shield capacitor energy. As such, because tech level 1 shield projectors are often primitive or archaic to the most advanced technology "out there" they still perform a vital role in the chain of logistics needed to project any given type of shield array. A tech level 4 shield projector will be vastly smaller than a tech level 1. The Shield Projector is the actual unit designated with the task of projecting a Shield either in, on, or around any given ship in question. That said then design of "Shields" needs to be in line with those elements mentioned.įirst and foremost "shields" are comprised of components and needs just like any other equipment with some exceptions going by my theory which isn't even unique but attributed to numerous other sci-fi games and those are the following: They provide a basis of protection, that while not invincible, can give a player longevity in a battle, or just that moments endurance for a player to jump out of system. Shields then are something very handy against players like me. I live and play this game for PVP and PVP always. I think this is an entirely good thing as shields, while terrifically cool, can be a real difficulty to implement.Īny of you that know me from various servers knows that I am a Corsair to the core. Our players are building amazing structures.This is what I hypothesize to be a very touchy subject in this games development. Private Messages: Players can now talk privately with /pm playername message.A scrollable backlog lets the player read up on past messages.Dynamic line breaking will make sure that the text never reaches to far into the screen.The shields (if present) are also now indicated in the action bar on the bottom.įurthermore the implementation of the new shield shader open a whole new array of possibilities for more graphical effects. The player will be forced to build shield generators on the outer hull (or near to it).There will be greater detail in shield distribution (regions of a ship).The player will be able to regulate (in %) how much power is transferred to the shields.Here is a list of things that will be added in the future: That 10 seconds are reset every time the ship has been hit while its in recovery state. Once, the shields on a ship have been taken out (the more red, the impact, the less hp are left on the shield), the shield goes into a 10 second recover period, until it starts recharging again. The capacity and recharge rate depends on the amount of shield modules on the this.īut be warned: shields now have a constant pretty high power consumption. Every shield module on your ship (independent from its position) will now provide for that one shield. The Spherical shield system has been replaced with a "skin" shield system, which can be understand as a layer on your ship. In this update, the shields have been completely redesigned, and the chat has gotten a lot more comfortable to use.
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